This topic contains 1 reply, has 0 voices, and was last updated by Anonymous 3 years, 3 months ago.
03/03/2016 at 2:55 PM #13539Anonymous
On Wednesday 23rd March, I will be running an Enforcer Brawl tournament at York Garrison. We’ve had a number of new players locally, so I thought an enforcer brawl would be a fun way to get people playing together, even those with a limited model collection.
Rules will be as per the Official Enforcer Brawl format (http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip):
Wyrd Official Enforcer Brawl Format
The Enforcer Brawl is an arena deathmatch where players take their favorite Enforcers and wreak as much mayhem as possible!
Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example).
The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model.
Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first).
Before the game, assign a suit to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal.
The Enforcer Brawl has the following restrictions/rules:
Players have a hand of 4 cards, instead of the usual 6.
Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried).
At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:
3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.
1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did.
-3 VP for each time the player’s model was killed or sacrificed.
I’ll run it 4 players per table and we should have at least a couple of tables running. We can do 3-4 rounds, I will do the match ups Swiss style after a random first round.
No entry fee (other than the usual club night fees), so there’s no prizes just bragging rights.03/03/2016 at 5:23 PM #15714Anonymous
Hell yes I’m in! Izamu!
You must be logged in to reply to this topic.